Plans For Re-Release
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Plans For Re-Release
First toon gains Instant 50: complete
New Class System Incomplete Mason and Mannik's Current Project
3 new races: Complete
Racial Abilities Incomplete
New World Development: Incomplete
PvP Keeps: Incomplete
Re-do of Socket Gear: complete
Socket style procs and charges : Complete
New Sub-level system ( Replaces Champion Levels) : Incomplete
Begining of quest/story mode: Incomplete
New Class System Incomplete Mason and Mannik's Current Project
3 new races: Complete
Racial Abilities Incomplete
New World Development: Incomplete
PvP Keeps: Incomplete
Re-do of Socket Gear: complete
Socket style procs and charges : Complete
New Sub-level system ( Replaces Champion Levels) : Incomplete
Begining of quest/story mode: Incomplete
Last edited by Mannik on Wed Feb 26, 2014 7:39 pm; edited 6 times in total
Re: Plans For Re-Release
First toon gains instant 50?... what do you mean isnt that sorta what i did and got demoted for? lol
Cerox- Posts : 5
Join date : 2013-11-30
Re: Plans For Re-Release
He's only doing that because of the server wipe that happened when he lost all his data on his hard drive.
JonathonGM- Posts : 49
Join date : 2013-12-02
Re: Plans For Re-Release
thought i would post here on my progress... its alot slower than expected, had alot of homework for college and i totaled my car in an accident so ive been a little busy elsewhere.. but good news is ive been useing some of my server work as school projects (two birds one script?) haha anyways... Werewolf is 50% done Infernalist is 75% done 3 races has been added to the game and i created a Php page for some of the GM features on the new website.
my website will be released in sections starting woth the forums most likely in the next few days followed by the Wiki and a GM spell searcher. Later ill be adding my own updated version of Uthgards model id site (which will take a Long Long time haha but ill get there. server comes first..
my website will be released in sections starting woth the forums most likely in the next few days followed by the Wiki and a GM spell searcher. Later ill be adding my own updated version of Uthgards model id site (which will take a Long Long time haha but ill get there. server comes first..
Re: Plans For Re-Release
Sounds good, man. Looking forward to seeing how everything turns out.
10d6- Posts : 30
Join date : 2013-12-01
Re: Plans For Re-Release
Been poking my nose in to see where you guys are at every once in a while. Killing time on Origins server when it's working properly, but I need my PvP fix. Sounds like it's gonna be pretty fun when you get up and going here.
10d6- Posts : 30
Join date : 2013-12-01
Re: Plans For Re-Release
I hope for it to be fun haha, will take time, but i plan to have plenty to do here, pvp or pve.
Re: Plans For Re-Release
things seems to be moving along alot faster it seems. Werewolf and Infernalist only have 1 1/2 spell lines left to do before they are complete, Think ill start on the Reaper and Sage tomorrow. maybe a little story developnent ideas tomorrow as well. Wish me luck!
Re: Plans For Re-Release
Damn. Sorry to hear you got in a car wreck bud. I know how that is since I'm lucky to be alive to this day since my head along with the other 2 idiots I was with should've had out heads decapitated since we went under a semi bed trailer and the whole top of the car got shredded.
JonathonGM- Posts : 49
Join date : 2013-12-02
Re: Plans For Re-Release
yeah i feel ya. mine wasnt near that bad i just almost took a ten foot drop but slammed into a brick wall instead haha fucking ice
Re: Plans For Re-Release
Hahaha that sucks. I know once I eventually get my license and get a vehicle I won't be driving when I know there is ice on the roads due to the fact we've down had a bad accident 2 weeks ago in florida where 50+ vehicles got into a huge collision because of black ice.
JonathonGM- Posts : 49
Join date : 2013-12-02
Re: Plans For Re-Release
yu flordians dont know how to handle ice quite like us missourians but i guess i cant say much seeing as i totaled my car haha.. but i get a new one in two weeks haha
Re: Plans For Re-Release
Hahaha well that's because we never have this type of weather so yea were not use it lmao. But that's man. At least you ain't having to bike it to work LMAO. That would suck LOL.
JonathonGM- Posts : 49
Join date : 2013-12-02
Re: Plans For Re-Release
I lived in northern Canada for 17 years. Learned how to drive on ice by 12 years old. There's nothing like doing controlled powerslides past people who can't even get moving.
10d6- Posts : 30
Join date : 2013-12-01
Re: Plans For Re-Release
USA winter driving.
Canadian winter driving.
Hold my coffee and watch this!!!
Canadian winter driving.
Hold my coffee and watch this!!!
10d6- Posts : 30
Join date : 2013-12-01
Re: Plans For Re-Release
haha i know that feeling tho things happen ig. random sheet of ice and old tires.. tho im just trying to cover the fact i fucked up i guess
Re: Plans For Re-Release
So i updated the plans list.
a little insight to the new system... we dont have classes... you more or less build your own class.. working out some kinks with the "Creator" NPC and designing the skill-trees
You will default to 3 generic base classes
Fighter
Hybrid
Caster
all named Surviver, they each have their own benifits and weaknesses.
Note that a "caster" doesnt absolutely mean you are a caster, you can still play as a cloth-tank hybrid and a Tank can be a magus tank with small magical abilities Hybrid will have the most possible class combinations, Will most likely add a Rogue path as well to limit what steathers can get.. i dont want a hybrid stealth healer or something of the sorts haha
a little insight to the new system... we dont have classes... you more or less build your own class.. working out some kinks with the "Creator" NPC and designing the skill-trees
You will default to 3 generic base classes
Fighter
Hybrid
Caster
all named Surviver, they each have their own benifits and weaknesses.
Note that a "caster" doesnt absolutely mean you are a caster, you can still play as a cloth-tank hybrid and a Tank can be a magus tank with small magical abilities Hybrid will have the most possible class combinations, Will most likely add a Rogue path as well to limit what steathers can get.. i dont want a hybrid stealth healer or something of the sorts haha
Re: Plans For Re-Release
Sounds good, Look forward to playing with them. As for sealth healing hybrid... well might not be so bad if healing broke stealth. Still though I can see your reasoning. Though being able to stealth a buff bot might be kinda of handy.
Luciferx- Posts : 70
Join date : 2013-11-30
Re: Plans For Re-Release
lmao
reasons why i wont is ypu could break aggro with heal heal aggro stealth.. as well as buffbot hiding.. so for my balancing conveniance as well as pve stabability it cant happen haha
reasons why i wont is ypu could break aggro with heal heal aggro stealth.. as well as buffbot hiding.. so for my balancing conveniance as well as pve stabability it cant happen haha
Re: Plans For Re-Release
yep I agrea, just saying it coulda been fun.
Luciferx- Posts : 70
Join date : 2013-11-30
Re: Plans For Re-Release
So what do you all want to see as possible spell lines?
Example: I want to see Path of Fire with a Bolt Dd Aoe Dd and Dot
or I want to see Death Servant summon hordes of zombies (a mix of theurgy and ani)
note these two are random examples and not currently a planned spell line
Example: I want to see Path of Fire with a Bolt Dd Aoe Dd and Dot
or I want to see Death Servant summon hordes of zombies (a mix of theurgy and ani)
note these two are random examples and not currently a planned spell line
Re: Plans For Re-Release
1) buff spd (bard skld spd, non pulse, 3s cast. can be cast on the move. 5 min duration. )
2) buff comabt spd (base haste)
3) buff health regen (valk style hot)
4) buff power regen (crack)
5)debuff combat spd
6)snare
7) group summon, (bring part to caster ) lvl 40 ablity
spell line is for master of time. can be split between base line and spec.
_______________________________________
1) single target disarm
2)buff damge add
3) single target DD insta
4) buff acuity
5)buff dmg shield focus player targetable
6) dmg shield buff duration 10 min
7) single target dot high dmg insta cast 1 min recast
all spells target weapons or armor, and make them burn.
2) buff comabt spd (base haste)
3) buff health regen (valk style hot)
4) buff power regen (crack)
5)debuff combat spd
6)snare
7) group summon, (bring part to caster ) lvl 40 ablity
spell line is for master of time. can be split between base line and spec.
_______________________________________
1) single target disarm
2)buff damge add
3) single target DD insta
4) buff acuity
5)buff dmg shield focus player targetable
6) dmg shield buff duration 10 min
7) single target dot high dmg insta cast 1 min recast
all spells target weapons or armor, and make them burn.
Luciferx- Posts : 70
Join date : 2013-11-30
Re: Plans For Re-Release
1 handed spear spec ( think 300 )
would need a snare style, block stun, etc like most weapon lines. ( would just need to make a few 40 + 1 hand spears.
----------------------------
Battle medic line
standard base line heals with cure posion deasie
1) Hot, insta cast
2) group hot , hard cast
3) insta res
4) abs pulse
as spec line spells
-------------------------------------------------
Siren
1) charm perm up to 100% of caster lvl ( same as mins / ment / hunter )
2) charm pulse up to 110% of caster lvl based on spec ( same as above classes )
3) confuse
4) amnesia
5) insta single target mez Low duration.. 14 seconds at lvl 50
6) insta single target stun 5 second duration at 50
7) castable single target mez stanard duration, cast time 4 seconds
Health syphon, drain 25% health from pet to heal caster by 20% 1 min cd. 2.5 second cast. ( simlar to cabby doing it to get power from pet )
------------------------------------------------------
Plague lord
1) single target dot
2) spec line dot
3) aoe dot
4) aoe spec dot
5) aoe diease
6) insta aoe diease, lvl 40+ 350 radius 1 min cd
7) pulse aoe dmg 60 - 90 dmg at 50 150 radius moderate power cost 7 - 10 per pulse
--------------------------------
would need a snare style, block stun, etc like most weapon lines. ( would just need to make a few 40 + 1 hand spears.
----------------------------
Battle medic line
standard base line heals with cure posion deasie
1) Hot, insta cast
2) group hot , hard cast
3) insta res
4) abs pulse
as spec line spells
-------------------------------------------------
Siren
1) charm perm up to 100% of caster lvl ( same as mins / ment / hunter )
2) charm pulse up to 110% of caster lvl based on spec ( same as above classes )
3) confuse
4) amnesia
5) insta single target mez Low duration.. 14 seconds at lvl 50
6) insta single target stun 5 second duration at 50
7) castable single target mez stanard duration, cast time 4 seconds
Health syphon, drain 25% health from pet to heal caster by 20% 1 min cd. 2.5 second cast. ( simlar to cabby doing it to get power from pet )
------------------------------------------------------
Plague lord
1) single target dot
2) spec line dot
3) aoe dot
4) aoe spec dot
5) aoe diease
6) insta aoe diease, lvl 40+ 350 radius 1 min cd
7) pulse aoe dmg 60 - 90 dmg at 50 150 radius moderate power cost 7 - 10 per pulse
--------------------------------
Luciferx- Posts : 70
Join date : 2013-11-30
Re: Plans For Re-Release
Denfender
1 - 4 ) baseline buffs
5) spec af buf or group af chant
6) group abs buff 6 % ( simlar to bd group abs but 3% lower. ) 10 min duration.
7) BT line of spells - self, single target, group, group pulse 10s, 8s , 6s in that order of gaining.
Defense heal proc ( 100 pts at lvl 45 - 50 ) 20% proc rate instead of 25% of cleric / friar, and 10pts lower heal rate.
1 - 4 base line, 5 - 8 spec
--------------------------------------------------------------
Generic pet line
1) pet 70% of caster lvl perma ( cant give it specials as see fit. )
2) pet buff str / con
3) pet buff dex / quick
4) pet buff dmg shield
5) Pet heal
6) focus pet shield ( equal to sm or chanter focus shield )
7) Pet buff - offensive proc 100 pt life tap 5 min duration
Pet bomb - sacrifice pet to do a 350 pbaoe from caster = to pets hp.
------------------------------------------
spinning blades
1) buff parry 30s duration.
2) pbaoe - stanard pbaoe dmg range, insta cast 8 second cool down.
3) dust cloud - stealth 5 second duration if moving, or untill they move which ever is longer. ( could use to hide and wait for a target, or posibly escape. the short durtion on moving keeps it from being a get out of jail free card. )
4) dance of the dervish - pbaoe pulse, 70 - 75 dmg works like reaver pulse dd.
5)dagger throw, range 1000, 2s cast base line DD physical dmg. ( should function like a melee attack for miss , block , evade etc. )
6) buff move spd simlar to hunter flee skill.
7) summon wind elemental pet lvl 65% of caster lvl, can intercept like sm pet. ( lower lvl will prevent it from being able to soak to many hits. )
Dervish storm - triple wield style spell that last 30 seconds and is aviable only at 49 - 50 skill.
---------------------------------------------------
Deaths compion
1) life tap insta 10s cd, dmg simlar to bd sup life tap. ( spec spell )
2) base line life tap castable simlar to all the other castable life taps.
3) res spells up to 50%, insta res 25% / 10%
4) Un ending curse 1 min duration dot, dmg half that of other dots ( around 25 - 30 at lvl 50 )
5) ground target aoe pulseing root 30 second duration, 2 min recast. simlar to thorn field RA.
6) Master of death Heal 30% HP lose all power 5 min cd. ( no min power cost but drains all remaining power. )
7) Deaths Totem - 1 min duration stationary pet that pulses a 150 pbaoe dd. 2 min cd.
1 - 4 ) baseline buffs
5) spec af buf or group af chant
6) group abs buff 6 % ( simlar to bd group abs but 3% lower. ) 10 min duration.
7) BT line of spells - self, single target, group, group pulse 10s, 8s , 6s in that order of gaining.
Defense heal proc ( 100 pts at lvl 45 - 50 ) 20% proc rate instead of 25% of cleric / friar, and 10pts lower heal rate.
1 - 4 base line, 5 - 8 spec
--------------------------------------------------------------
Generic pet line
1) pet 70% of caster lvl perma ( cant give it specials as see fit. )
2) pet buff str / con
3) pet buff dex / quick
4) pet buff dmg shield
5) Pet heal
6) focus pet shield ( equal to sm or chanter focus shield )
7) Pet buff - offensive proc 100 pt life tap 5 min duration
Pet bomb - sacrifice pet to do a 350 pbaoe from caster = to pets hp.
------------------------------------------
spinning blades
1) buff parry 30s duration.
2) pbaoe - stanard pbaoe dmg range, insta cast 8 second cool down.
3) dust cloud - stealth 5 second duration if moving, or untill they move which ever is longer. ( could use to hide and wait for a target, or posibly escape. the short durtion on moving keeps it from being a get out of jail free card. )
4) dance of the dervish - pbaoe pulse, 70 - 75 dmg works like reaver pulse dd.
5)dagger throw, range 1000, 2s cast base line DD physical dmg. ( should function like a melee attack for miss , block , evade etc. )
6) buff move spd simlar to hunter flee skill.
7) summon wind elemental pet lvl 65% of caster lvl, can intercept like sm pet. ( lower lvl will prevent it from being able to soak to many hits. )
Dervish storm - triple wield style spell that last 30 seconds and is aviable only at 49 - 50 skill.
---------------------------------------------------
Deaths compion
1) life tap insta 10s cd, dmg simlar to bd sup life tap. ( spec spell )
2) base line life tap castable simlar to all the other castable life taps.
3) res spells up to 50%, insta res 25% / 10%
4) Un ending curse 1 min duration dot, dmg half that of other dots ( around 25 - 30 at lvl 50 )
5) ground target aoe pulseing root 30 second duration, 2 min recast. simlar to thorn field RA.
6) Master of death Heal 30% HP lose all power 5 min cd. ( no min power cost but drains all remaining power. )
7) Deaths Totem - 1 min duration stationary pet that pulses a 150 pbaoe dd. 2 min cd.
Luciferx- Posts : 70
Join date : 2013-11-30
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